DETAILS
| Download Title | ETSquad version 1.0.0 | Date Added | February 15 2011 21:44 |
| Category | ET Modifications | Creator | Created by svartberg, Linux-side by Leo. |
| Version | v1.0.0 | Website | |
| Contributed by | Thijs | Views | 190 |
| Size | 2.098 MB | Downloads | 10 |
| Description |
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Rating is available to Members.
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ETSquad is an RTCW:Enemy-Territory mod aimed to achieve balance and enrich the current game while staying true to balance/fairness and competition play with all the various classes and perks. :-: Server/Client Cvars : Client : e_drawflash :: hide/show [0/1] your weapon flash with this cvar. (good for people who wanna play with cg_drawgun) : Client : e_drawmuzzle :: hide/show [0/1] weapon muzzle with this cvar. (good for people who wanna play with cg_drawgun) : Client : cg_drawobjtimer :: hide/show-flash/show-solid [0/1/2] a special timer which indicates when an obj is going to blow. (suggestion by taiko) : Server : g_selfkilldelay :: disable/enable [0/1] a one second delay on selfkills (delayed selfkills also lock weapons for that second). (turned off for competition settings by default) : Server : g_allowreadyteam :: disable/enable /readyteam. : Default : Cvar g_disableComplaints (serverside), is now set to disable mines complaints as default. (can still be changed as ussual by the admin) :-: Misc Server/Client : : Server : stats are saved upon reconnection. (xp,kills,etc) : Server : referees cannot be vote-kicked. : Client : spectators can now see the names of the clients they are targetting. (in free mode) : Client : Limbo flags are now present in the normal chat. : Client : complete hud customization control. (x/y/size for each item) : Client : people can now see how the teamkill happened. : Client : added additional selfkill messages for certain weapons. :-: Classes & Skills : : Disguised Headicons1 : Disguised coverts get headicons above their head, seen by other teammates. (to minimize unneccesary teamdamage) : Disguised Headicons2 : Disguised enemy coverts get fireteam icons which acts as if they were in the fireteam. (it only shows if they are selected, etc ...) : Dummy Weapons : Coverts are able to pick other classes weapons and store them seperatly. (like mp40 soldier). They serve as dummy (unshootable) weapons, picking a new dummy weapon will drop the current dummy one. : Field-ops : Get xp when giving ammo to other field-ops. : Medic Balance issue : Medics can only pick self medkits once in 5 seconds, have normal max_health (but still get and give medic team bonuses), and get xp for giving medkits to other medics. : Mine Detection - Coverts gain better mine detection in level 1 (50% faster than original), and level 2 (100% faster than original). : Soldier - get's an additional spawn clip for MG42 at lvl 2 heavy-weapons. (the max ammo stays the same though) :-: Weapons : : Fg42 is a bit more accurate on scope mode. : Flamer's range is 20% longer. (hardly noticable, but still important) : Garand Stats equal k43, reloadable. (they reload slightly slower than the original garand, for balance) : K43 (both covert's and eng's) and garand both reload a little slower. (1.8 seconds). : Knife does 2.5x instead of 2x damage with coverts. (29 damage instead of 22) Assassin skill doubles frontal damage. (around 60 damage) Other classes get 1.8x damage from front. (20 damage instead of 12) : MG42 is now reloadable. : Panzer cannot switch stances while warming up, (jumping or switching from crouch/stand), and works on fallon damage. (low damage on short range, normal on medium, and a small bonus damage on long range) : Sten shoots 10% faster, tweaked warming so it still warms up after 16 shots. | |
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