DETAILS
| Download Title | Nitmod v2.2 Beta 2 | Date Added | December 06 2011 20:27 |
| Category | ET Modifications | Creator | N!trox* |
| Version | v2.2 beta 2 | Website | http://www.nitmod.com/ |
| Contributed by | Thijs | Views | 197 |
| Size | 6.386 MB | Downloads | 44 |
| Description |
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Rating is available to Members.
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N!tmod is ready to offer you new features such as: * NGUID (N!tmod GUID) * SQLite database (Admin, Mutes, Bans, Offline messages, XPSave and Maprecords) * ETXreal maps support * New Configstrings system * Team Death Match improvements * Custom votes system and much more... This is not the final release, if you find a bug report it as soon as possible: www.ETmods.net/Tracker CHANGELOG VERSION V2.0 to V2.2 Beta 2 ---------------------------------------------------- BETA 2 : ---- November 17th 2011 Fixed: !help crash on servers with no custom commands Fixed: custom commands were not cleared when loading commands.db (!readconfig) ---- November 16th 2011 Modified: /checkmails command is now /mails Added: /mails now inform the client if he has no message. Added: /deletemail now prints an error message if an invalid mail ID is specified Reworked: New configstrings method. Old one was causing servercommand overflows, this one is faster and safer. Fixed: (Mail system) users had to login every map Fixed: (Mail system) little bug with the /register command ---- November 15th 2011 Fixed: SQLite database was never closed, one new thread to the file was created at every G_InitGame call... Fixed: !help output was incredibly wrong for custom commands Fixed: SQLite bug causing database lock after a few queries... ---- November 14th 2011 Fixed: et.G_shrubbot_permission LUA crash Fixed: Damage feedback was wrong or missing most of the time Fixed: Muted players couldn't be unmuted after a /reconnect or a map_restart Fixed: !dbsave was not displaying anything when used ingame Added: /callvote without any args now displays Custom votes (votes.db) Fixed: Spawpoints infos were wrong in limbo menu ---------------------------------------------------- BETA 1 : ---- November 14th 2011 Added: ETXreal maps support Added: cg_tracers 2, Display other players' tracers only Updated menus Fixed: compass icons were not clipped correctly ---- November 6th 2011 New: SQLite Map Records Merged latest OmniBot fixes (from ETPub SVN, credits: crapshoot) New bomb model Added: g_misc 4 : Disable medpack XP Added: g_misc 8 : Disable ammopack XP Fixed: Depending on server settings, flakjacket was available in DM Fixed: "Prepare to fight" announced correctly Fixed: Old bug not giving grenades during Sniperwar and RifleGrenade war Fixed: Binoculars now available in Sniperwar New: skill_* cvars now accept -1 values to disable a skill Fixed: Muted status was lost when reconnecting or restarting map Fixed: !banguid cannot be used on players with higher admin level ---- June 24th 2011 Fixed: "novote" flag now works correctly Fixed: Flag 16 of 'g_goombaFlags' (Instagib) should now work properly no matter what g_goomba is set to. ---- June 10th 2011 Added: SQLite support (~85%) Added: PostgreSQL (~45%) Fixed: SQL tables size New: Real gravity. (Items now use server real gravity (g_gravity) instead of default (800)) Fixed: "MOD_POISONGAS" was missing in modnames Fixed: Players could use "say_teamnl" while muted Fixed: Poison gas damage code reworked. No more damage through walls (except map bug?) Fixed: some prediction errors (including the most annoying: weapons needing charge fired when charge was empty) Fixed: Player model lighting at long range Modified: Built in LUA API. No more additionnal DLLs needed on Windows servers Fixed: Don't allow callvote mute if player is muted by admin (Thanks to LSD Wol for reporting) Fixed: G_shrubbot_tempban wasn't copying MAC Address. (Thanks to LSD Wol for reporting) ---- May 18th 2011 Fixed: Sten was sometimes not drawn in limo Added: Progress bar for Poison Landmine when arming Added: Cursor hint for Poison Landmine Fixed: Animations were broken when holding a Poison Landmine Fixed: Smoke bomb and Poison gas bomb not thrown when leaning Fixed: Objective popups used to crash the server when the attacker wasn't a client. Fixed: Weapon switching delays are now the same as ETMain/ETPro Fixed: Custom weaponscripts now work for Tripmines. Fixed: shrubbot "incognito" flag had no effect, should be finally fixed now. Fixed: It was possible to vote mute players with the "immunity" flag Modified: 0 bandwidth hitsounds Fixed: "novotelimit" had no effect on disabled votes. Admins with this flag can now call votes even if they are disabled. Fixed: Ticket #31 (http://nitmod.com/tracker/index.php?do=details&task_id=31) Dropped K43/GARAND had no ammo. Added: Flag 4 to g_poison > Jaymod style damage ratio for poison syringes Fixed: cursor health was broken for spectators Added: New Configstrings system. "MAX_GAMESTATE_CHARS exceeded" error should never happen again. Added: Tripmines are now slighlyt visible by enemy (level 4 battle sense and higher). Fixed: Centerprints were sometimes not received. Fixed: /callvote poll now returns an error message if poll voting is disabled. Fixed: Body and Head hitsounds not working in TDM and DM Added: Flag 8 to g_TDMOptions > Enable Intermission Map Voting during Team Death Match Modified: Loadpanel can now accept up to 7 MOTD lines, new chargebar, server name now displayed in place of mod version. Added: server_motd6 cvar Modified: TDM Score Box (progress bar, score blinks when changed, "COD" style Time bar when TDM is timelimit based) Added: Flag 16 to g_TDMOptions : Round will end when timelimit is reached Added: NGUID (N!tmod GUID). N!tmod now uses its own GUIDs. PBGUID is no longer used by the mod. Fixed: Don't allow duplicate bans with !banguid Fixed: Don't ban localhost/127.0.0.1 with !banguid Fixed: !banguid now instantly drops the client if he's connected ---------------------------------------------------- N!tmod custom votes system: Server admins can now create custom votes on their server. These votes don't take any arguments. The specified command will be executed if the vote passes. Nothing happens if the vote fails. Votes have to be defined inside a "votes.db" file, located in the "nitmod" folder of your server. Here's the "votes.db" structure: ********** //Delimiter (10 stars "*") Must IMPERATIVELY be placed BEFORE every vote. name = //Vote name (ex: "splata") cmd = //Command sent to the server if the vote passes (ex: !splata) message = //Message displayed on players screens when the vote is called. This file will be loaded everytime a map is loaded by the server. ---------------------------------------------------- New Admin/XPSave/UserMail/Map records system : What's new ? N!tmod 2.2 comes with a whole new SQLite database system. Starting from N!tmod 2.2, the usual "shrubbot.cfg" disappears! XPSave, Admins, Bans, Mutes, Mails (if enabled) and map records will now be saved into a SQLite database. A mail system has also been added in order to let users contact each other, a sort of "offline PM system". If enabled, users will be able to register and send mails to other registered users. Some SQLite errors will be printed in the server console and written to logs (if logging is enabled). These errors are needed if you report a problem on our forums ! New cvars: "n_SQLiteDBPath" Absolute path to the SQLite database file. Must include filename (ex: C:\nitmod.sqlite) !! Database file will automaticly be created. Admin System, XPSave, Mails and Map Records will be unavailable if this cvar is not or not correctly set or if something went wrong while opening the file. "n_dbSync" 0: Latched SQLite queries. Only sent when using !dbsave or when map end/restarts. 1 : Real time SQLite queries, to allow multiple servers using the same database.) "n_userMail" 0 : Disable N!tmod mail system. 1 : Enable N!tmod mail system. Deleted cvars: "g_shrubbot" "g_XPSaveDirectory" New commands: "!userdelete" Deletes an user from the server database. Database will be automaticly saved and reloaded when used. "!levdelete" Deletes a level "levels.db" will be automaticly saved and reloaded when used "!levadd" Adds a level "levels.db" will be automaticly saved and reloaded when used. Levels order in !levlist and inside the "levels.db" file may be incorrect, but will not cause any problems N!tmod mail system commands: Following commands requires "n_userMail" to be set to 1 on the server, and a valid SQLite database! "/register" Register on the server. This command will link an username and a password to your NGUID on the server. "/login" Login to your account to use N!tmod mail system. NOTE: If the login doesn't match the NGUID it is linked to, login will fail. "/checkmails" Display user's inbox. Requires user to be registered and logged in to his account. "/deletemail" Delete mail by ID. Use "/checkmails" to find the correct mail ID. "/mailto" Sends a mail to another user on the server using his login. Ex: "/mailto user_21 Hi there, what's up?". Config changes: Levels have to be defined inside a "levels.db" file, located in the "nitmod" folder of your server. This file uses a different structure. Don't copy/paste level entries from your old "shrubbot.cfg", it will not work. Here's "levels.db" structure: ********** //Delimiter (10 stars "*") Must IMPERATIVELY be placed BEFORE every level. level = //Level Number name = //Level Name flags = //Flags gtext = //Optional Greeting Text (user's greeting text overrides this value) gsound = //Optional Greeting Sound (user's greeting sound overrides this value) Commands have to be defined inside a "commands.db" file, located in the "nitmod" folder of your server. This file uses a different structure. Don't copy/paste level entries from your old "shrubbot.cfg", it will not work. Here's the new "commands.db" structure: ********** //Delimiter (10 stars "*") Must IMPERATIVELY be placed BEFORE every command. name = //Command name (ex: "test") exec = //Command sent to server (ex: chat "^3Test command") help = //Text displayed in !help cmdname (ex: "Test command") levels = //Levels having access to this command, delimited by spaces (ex: 0 1 2) These 2 files (levels.db, commands.db) can be reloaded using !readconfig. They are also loaded everytime a map is loaded by the server. The "levels.db" file will be saved everytime !levedit, !levadd or !levdelete commands are used. ******************************************************************************************************** | |
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