Haemar - First Beta Version! (152 Reads)

Here finally comes the first beta version of my map Haemar b1. As usual I have to thank everyone who has helped me, is helping and will help me to make this map, most notably by *testing* Haemar and giving constructive comments.
I would just like to insist on 2 points:
I will add screenshots later tommorow.
Beta1 modifications
To Serveradmins
I advise you to increase the timelimit to 14-17min on 12+ players publics servers
and reduce the first part to 9-11min in the case allies are getting annihilated by axis,
I left the needed code change in the .script with "PSA" on the 2 lines.
Then you just need to put the modified file in another /map folder.
I would just like to insist on 2 points:
- the map is smaller that it seems
- the gameplay is really quite complex, so don't judge it too quickly
I will add screenshots later tommorow.
Beta1 modifications
- Added another non-minable zone (Main entrance / Flag building)
- Added a "roof clip" but kept possible the fact of flying above buildings
- Added red transparent brushes where you have to put the stolen documents
- Added the "detail work" (plants, chairs, etc.) for less empty streets and rooms
- Added even more clips for a better gameplay (eg. you can't be blocked in the corner of a door)
- Made optimizations on the file size
- Made VIS & Brushes optimizations
- Reworked many textures angles and positions (mainly wood ones)
- Reworked a bit the docs room (Side entrance & height of the stairs)
- Reworked the light shaders
- Finished all buildings (or almost) (especially near axis spawn & final objective)
- Fixed all the bugs I was aware of, please tell me if you still find some
- ...
- Added a "roof clip" but kept possible the fact of flying above buildings
- Added red transparent brushes where you have to put the stolen documents
- Added the "detail work" (plants, chairs, etc.) for less empty streets and rooms
- Added even more clips for a better gameplay (eg. you can't be blocked in the corner of a door)
- Made optimizations on the file size
- Made VIS & Brushes optimizations
- Reworked many textures angles and positions (mainly wood ones)
- Reworked a bit the docs room (Side entrance & height of the stairs)
- Reworked the light shaders
- Finished all buildings (or almost) (especially near axis spawn & final objective)
- Fixed all the bugs I was aware of, please tell me if you still find some
- ...
To Serveradmins
I advise you to increase the timelimit to 14-17min on 12+ players publics servers
and reduce the first part to 9-11min in the case allies are getting annihilated by axis,
I left the needed code change in the .script with "PSA" on the 2 lines.
Then you just need to put the modified file in another /map folder.
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